Wesnoth logo
Wesnoth Units database

Master of Air

(image)

These Magi are renowned for their speed and for their ability to create powerful winds. In battle, they conjure deadly storms of unspeakable power.

Special Notes: This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them. The unit has magical attacks, which always have a high chance of hitting an opponent.

Advances from: Mage of air
Advances to:
Cost: 48
HP: 50
Motus: 10
XP: 100
Ordo: 3
Alignment: medius
IDI8 enlightened_master_of_air
Abilities: summon, concursatorius
(image)short circuit
impulsus
12 - 1
conflictio
(image)sparks
mysticus
3 - 10
missile
magical
(image)thunder
mysticus
9 - 3
missile
magical
(image)eye of the storm
mysticus
30 - 1
missile
magical
Resistances:
ferrum0%
cuspis90%
impulsus-20%
ignis0%
frigidus0%
mysticus20%
TerraMovement CostDefensum
Aqua150%
Castellum150%
Caverna320%
Colles150%
Cotes150%
Glacialis150%
Harena150%
Impervius-0%
Montes150%
Nemus Fungorum330%
Nonterra150%
Palus150%
Planus150%
Salum150%
Silva150%
Viculus150%